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Server Date/Time
4 September 2010 22:47:11 MST (GMT -7)
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BFBC2 server R9 released!
general info

 Bad Company 2 R9 Server Released  Comment  ]
9:04 PST | ^Scott^ | Print News | Category: BFBC2

 

DICE released the R9 server build to official raked providers today. The changelog can be found below.

 

 


 

We have just sent out servers labelled R9 to the server providers.
Our initial plan of forcing PB to be ON when ranked mode is enabled has been delayed until R10. This is to allow us to gather some extra information from Punkbuster enabled servers to ensure all PB related issues are gone before we switch to PB ON = Ranked.

The other changes are as follows:
  • admin.say command implemented
    - the output currently looks a bit funky on the game client, like so: Player: [Server]: <text>
    but with the next game client it will look like: Server: <text>
  • admin.yell to squad has changed (you need to specify both team and squad)
  • squad numbering has changed – the “no squad” squad has ID 0, and real squads are 1 and up.
  • Autobalance improved, it shuffles people both during and between rounds now, and does a better job.
  • mapList* commands reworked
  • banList* commands reworked
  • listPlayers command added
  • admin.listPlayers command reworked (GUID, kills, deaths, ping and score added)
  • Players have non-PB GUIDs now (these are distinct from PB GUIDs)
  • onChat event reworked
    - now it specifies target player subset as well
    - shows text before profanity filtering
    - client-originated chat messages starting with “/” make it to the server, and broadcast via onChat, but are not broadcast to other game clients
    - use “/!<command>” if you want to be able to send commands to your homemade rcon tools without showing the commands to other players
  • player.onAuthenticated added
  • player.onSquadChange, player.onTeamChange implemented
  • Couple of crash fixes
  • Support for “region” setting
  • banList.save bugfixed
  • mapList.nextLevelIndex is always pointing out which map will be run during the next round (so during round 1 on a 2-round map, the nextLevelIndex will point to the map currently being played)
  • exposed number of rounds per maps in maplist.txt, and via the remote admin commands
Example maplist:

RUSH
levels/mp_012gr # runs with default number of rounds for the map
levels/mp_012gr 0 # runs with default number of rounds for the map
levels/mp_012gr 1 # run 1 round
levels/mp_012gr 2 # run 2 rounds
levels/mp_012gr 3 # run 3 rounds

Example console commands:

mapList.append levels/mp_012gr # add map with default number of rounds
mapList.append levels/mp_012gr 0 # add map with default number of rounds
mapList.append levels/mp_012gr 1 # add map with 3 rounds
mapList.append levels/mp_012gr 2 # add map with 3 rounds
mapList.append levels/mp_012gr 3 # add map with 3 rounds
mapList.list # get maplist
-> OK “levels/mp_012gr” “levels/mp_012gr” “levels/mp_012gr”

mapList.list magic_extra_argument_which_will_be_named_in_an_hou r_or_so # get maplist, including number of rounds
-> OK “levels/mp_012gr” “0” “levels/mp_012gr” “3” “levels/mp_012gr” “0” # get pairs of 

EA UK Forums

 

Posted on Thursday, April 08, 2010 @ 10:17:56 MST by wog
BFBC2 server R9 released! | Login/Create an Account | 0 comments
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